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How To Disable Backgrounds In Osu

Introduction

Hello anybody! I decided to write a guide on how to play osu! because I have seen many beginners struggling to play higher difficulty maps right off the bat (considering of Cookiezi videos? x_x) and at that place aren't much tutorials or to play osu! the correct mode. Well at to the lowest degree that's what I think, I will be writing in detail how I played osu! and then it will be entirely based on my experience and my journeying with osu! and so far, therefore pardon if in that location are any mistakes or things yous shouldn't do! Please get out a annotate and so that I can edit the guide! I volition also update the guide as I git gud c:

For those who are already familiar I don't expect you to read everything that is written here, please apply the index to directly jump to the section you lot want to read. And Beginners... delight bear with me.

Interesting notation

: Always retrieve that osu! is a skill based game different 99.5% of games out there. Take any fps game for instance CS, CoD, BF, etc. There are chances that a pro COULD be killed by a noob at some point and ranks/level/experience are nothing just a mere number which defines goose egg. But in osu!, a noob CANNOT play a higher difficulty map right off the bat, you will just fail within a second that even luck can't assistance you here. I was the same at offset: simply because I'thousand pro in some fps game, thought that I could play 4~6 star maps on start and I still laugh how incorrect I was XD

osu! requires tons of patience, experience and practice. It is solely based on your reflexes,                           endurance, musculus memory, strong coordination and readability

Why should y'all play osu!?

Advantages:

  • Listening to wide variety of songs from around the earth
  • Superhuman reflexes
  • Readability
  • Getting better at FPS games
  • Coordination betwixt the arms
  • Adrenaline Blitz!
  • Stamina
  • Muscle Retention
  • To brag?
  • More importantly: A totally different kind of 'FUN' that no other game could requite you!
Interesting notation

: Ever tapped your fingers confronting your thigh/table/etc. when listening to music?
Call back of osu! as a musical musical instrument and you're the one playing it, put ALL those feelings by tapping dat keyboard! Then it kinda satisfies your urges if you dear to play music/music enthusiast :'3

Disadvantages:

  • Dry eyes
  • Repetitive Strain Injury (RSI)[en.wikipedia.org] I have it :c
  • Carpel Tunnel Syndrome[en.wikipedia.org] (a blazon of RSI)
  • Hypertension is just a click away!
  • Could break input devices
  • Noisy to others considering of keyboard tapping :l

Play Styles

Earlier we begin, accept a look at these playstyles. In that location are many more than merely I will be covering only the four major playstyles. Remember that information technology varies from person to person, but commencement checkout all of the playstyles at the kickoff and choose one that yous are highly comfortable with and stick to information technology.

  • Mouse only (M style): You can play using only i mouse (on default), aiming and hitting the beats with the mouse buttons. But like an fps game. Merely I don't recommend this, because at higher speeds it will just limit you and takes fourth dimension for you lot to shift to another playstyle. Not only that simply yous will exist destroying your precious mouse buttons! The mouse buttons accept college striking and release fourth dimension than keyboard keys, could vary from mouse to mouse.

    I personally had this problem when I was in effectually 400pp and I couldn't progress at all considering information technology was limiting me. My friend laughed and told me to immediately modify my playstyle to Keyboard + Mouse, and I didn't know that there were other playstyles at that time!

  • Mouse and Keyboard (M + KB fashion): This is one of the best playstyles. Highly recommended for a beginner. You lot will aim using the mouse and striking the beats using keyboard keys. Helps in improving your coordination between your arms. Though it seems hard at get-go, simply you will slowly ameliorate in fourth dimension.
  • Tablet and Keyboard (T manner): If you already have a tablet then yous tin can employ tablet for aiming the beats (instead of mouse) and keyboard for hitting the beats. Highly recommended if you have a tablet. In that location are many tablets that support osu! Hell at that place are even some that are specially designed for this game! (Example: Huion H420[www.huiontablet.com])
  • Touchscreen (TS manner): I tried this and it isn't that great equally you expect it to be. It has too much input lag which totally defeats the purpose, merely tin be played casually. Note that y'all volition be ruining that touchscreen of yours! Plus while playing at higher speeds or jumps, etc. your manus will strain a lot. Considering your are roofing a lot of distance than y'all do while using a mouse/pen.
    osu! >> Exercise

Commencement Time Setup

You tin can download osu! game from here[osu.ppy.sh]

Open it, choose and browse the location where you want to install it then you are skilful to go!

When y'all outset time open osu! yous will be greeted past the login screen, information technology'south by and large recommended to login (then your plays/scores become uploaded) AND also do login on the browser as well (to download the songs). Conduct in mind that if you play osu! offline, then nothing is saved!

BUT WAIT! Earlier you play, there are some settings to alter offset. Change ALL the settings as shown in these pictures: Click on the moving picture to view it in big size!

Frame Limiter

: Even though 240 fps is the maximum, gear up to unlimited to avoid potential hiccups during the game. Doing and so will heavily reduce the frame time and input lag.

Show FPS counter

: Information technology's important to enable this fifty-fifty though if you use some other fps counter plan, as this will bear witness the input latency below the fps counter. Input latency defines after how much fourth dimension in milliseconds (ms) the computer reads your input from keyboard/mouse/tablet/etc. The lesser the better which makes it VERY responsive. Make sure that it stays at nearly < 2 ms. Don't worry if its higher in master carte du jour, information technology will decrease once you are in-game. Computers go lower latency merely laptop tend to have higher input delay even when it's plugged in. I always become 0.4 ~ 0.6 ms :3

Compatibility Style

: This pick really varies between systems. For example, on my PC I become less input lag when it's disabled but worsens on my laptop. I enabled it on my laptop and get around ane.5~1.9 ms otherwise information technology's around iii+ ms. Just attempt and make a trial play and decide.

Resolution

: Set the maximum resolution your monitor tin support, osu! isn't very demanding as pop games then check your fps and accommodate accordingly!

Fullscreen mode

: Enable this at all costs as it reduces input latency!

Groundwork Video

: Enable to watch video while playing, disable if you observe it very distracting. Disabling it also reduces your input latency. However I only disable when I'm aiming for a Full Combo. It's fun to watch while playing casually, then you decide.

Storyboard

: Special FX created by the beatmapper for their beatmaps.

Combo Bursts

: Disable information technology, it's just annoying and distracting when you play.

Hit Lighting

: Displays distracting gameplay elements.

Shaders

: Adds special effects such as red screen when at low health, spinning, etc.

Softening Filter

: Adds a small-scale amount of blur and highlights effectually text and elements.

osu! music theme

: Disables the default osu! theme.

Seasonal Backgrounds

: If you're a human being of culture, you'll set it to Always ( ͡° ͜ʖ ͡°)

Groundwork Dim

: 80~xc% , you tin set up it before you lot play the game as well.

Current pare

: For beginners, try to get used to the default pare. Afterwards having plenty experience, feel costless to download osu! skins considering the default skin is CANCER (i.eastward too much shet onscreen)
I modified Minimal Weeb noel ane.3[puu.sh] a scrap. I'm providing the link here[drive.google.com] if yous guys desire it.
How to install: Click on the down pointer button on the superlative correct of the page to download and open it, osu auto reads it and applies the peel.

Ignore all beatmap skins

: Just ignore them and stick to the default.

Automatic Cursor Size

: Depending on crush circle size of song, your cursor will be adjusted by osu! Useful when the beat circles size is the aforementioned equally cursor!

Sensitivity

: This is the base foundation setting for you to play the game. It varies from calculator to estimator (and mouse or tablet), My sweet spot is around 3.25x to play the game perfectly. Y'all may need to adjust accordingly as y'all play. Don't go more than 4.00x or in a higher place, it makes the cursor jerky af for some reason. (M / M + KB style)

Raw Input

: Enable to make osu! arrange to the sensitivity of windows setting. (M / Grand + KB manner)

Disable Mouse buttons

: Make sure you enable this if yous're gonna play Mouse + Keyboard and so as to avoid mis-clicking while aiming with the mouse! (M + KB fashion)

Confine mouse cursor

: The cursor will not leave osu! if it's set to E'er even while in window.

Modify Keyboard bindings

: Neglect all the options except for the top ii options left click and correct click in osu! standard style section. Default is Z,X merely if you wish to alter your keys then make sure the keys are adjacent. So that yous will be comfortable in alternating tapping at higher speeds. Example: A,S | Due west,E | Q,Due west | Southward,D, etc. Modify your keys on a monthly basis because you lot are slowly destroying those keys! I rekt my W key, speaking from feel :I (M + KB style)

Os TabletPC Support

: Enable only if yous want to play with a tablet. (T style)

Click the play button and Unmarried Player and now you volition be taken to the listing of songs you can play. The game is already bundled with some songs simply y'all can download the songs you similar from the website. Just earlier y'all do that, you need to suit the sorting to find your songs easily, every bit shown in this flick.

Grouping: No Grouping; Sort: Past Appointment Added
Tabs: No Grouping

This way you lot can find the beatmaps yous downloaded at the end of the list instead of all random mumbo jumbo. Stick to this type of sorting and continue playing and never touch these settings again! As yous play more than and more than yous will get familiar and know the song that yous are looking for (or you could basically search for it but you will dear the list yous made and so far)

Keyboard Types

Skip this section if you recently bought a keyboard or you are don't utilise M + KB style OR if you are a beginner. There is no need for you to worry almost this just yet. It is for players who can play 4 star and in a higher place.

There are mainly three types:

ane. Membrane: This type is your normal typical keyboards that you would've used at least one time. They accept large keys which are tetrahedral in shape with top cut similar keys. The problem with these kinds of keyboards is y'all have to printing the key ALL the way downwardly for the key to register. So mostly when you play osu! at very high speeds which involves many multiple taps per second, you end up "light tapping" as in pressing a key one-half way through and the press won't be registered, catastrophe up as a miss.

Another important matter is sometimes when you push button a key diagonally, say on the sides or 1 of those corners of a key, the key will be harder to printing, again resulting in a miss because it keeps messing with your tapping menstruum. This could vary from keyboard to keyboard as all keyboards don't accept this problem.

2. Chiclet: This is too a membrane type keyboard but the difference lies in the fundamental shape and layout. The best example of this would be the inbuilt laptop keyboards if you lot haven't seen a PC one withal. The keys are mostly square or round corner shaped with very less height when compared to a typical membrane keyboard. Hence it'southward easy to tap fifty-fifty at higher speeds.

The trouble with this type is the keys could become out of place or damaged due to intense tapping (especially laptops)

3. Mechanical: Last but not least, mechanical blazon looks like a membrane with/without those fancy RGB lighting including a tactile hit feedback. Whenever you printing a primal you can experience a hit feedback on your finger which is quite relaxing and fun to tap a mechanical key. This type could be the best for playing osu! only I adopt Chiclet blazon.

The problem with this one is they are VERY noisy than a typical membrane or chiclet blazon keyboards. And may irritate people nearby when you are playing osu! Very like to a typewriter.

Note

: Please don't use laptop keyboard for playing osu! equally y'all volition totally destroy it.
Alter your keys in osu! settings on a weekly basis. This way the keys won't get damaged.
Instance: 1st week: Z,X 2nd calendar week: A,S, etc.

Interface

Some keyboard shortcuts that osu! doesn't tell you lot, unless y'all cheque the bindings by yourself:

While at main bill of fare, osu! starts playing some random vocal/default vocal. The interruption, stop, etc. controls are to the top correct. But you can as well employ hotkeys such as:

C - Interruption
Ten - Play (Resets the currently playing song)
Z - Previous Vocal
5 - Next Vocal

F8 to toggle the osu! interface (similar to steam interface) where y'all can interact with players, chat, find friends, etc. This interface consists of two layouts: One is the bottom which is chatting which contains chat tabs and the top is about finding players, sorting, etc.

F9 volition prove both layouts but on pressing it once more it will hide but the tiptop layout. So get used in pressing F8 only.

Click (left/right) on a player to bring up more options in interacting with that user:

ane.) Start Spectating: You can lookout the player when he is playing. How information technology works is interesting. It isn't a video broadcast simply sends the role player's input data to the spectators and the play is reconstructed on the spectators reckoner. So that spectators with wearisome cyberspace connection can also spotter without whatsoever issues! Simply you will need to download the beatmap song the player is playing or you can only encounter the play without any music :/

ii.) View Profile: You tin can view their profiles, opens the browser

3.) Start Conversation: Opens a carve up tab in the bottom conversation layout. Your messages wont attain the recipient if they're offline though.

4.) Add as friend: The friends organization in osu! is different than what you accept seen in virtually of the other applications. When you add someone as friend and then only yous can see him but the other guy won't have any inkling that you added him or anything, its just similar stalking someone you lot adore/etc. Unless y'all contact them and tell them to add you likewise so only they can run across yous in their "Friends" list. This option is replaced by remove friend if you already added someone. If you do remove someone then remember that the other guy tin can still run into you lols. Notation that y'all need to restart for your friend to appear in your 'Friends' sort list on acme layout.

There is some other hidden menu while playing osu!

It can only exist accessed at the start of a play for a thespian just can be accessed someday by a spectator though. Put your cursor downwardly at the bottom of the screen before the song starts and the menu should popular upward. Here yous can change some of the settings on the fly such as: Disable Video, Disable Storyboard, Ignore Beatmap Sound, etc.

Withal these settings apply only to the song (as well difficulty) you are currently playing and doesn't apply to ALL. These settings are helpful when you want to try out how a beatmap skin looks similar, or sounds or video. Background Dim to 100% if focusing on making a record.

Game Modes

osu! has four game modes: osu! standard, osu!catch, osu!taikoa and osu!mania. But this guide mainly focuses on how to play the standard mode, however I volition give a brief explanation about these modes.

1.) osu!: This is the major mode of osu! that almost anybody plays, also chosen as standard manner. Hardcore beat out clicking activeness. The rest of the modes are also played simply non every bit much as this ane.

2.) osu!mania: This mode consists of a piano kind of game style. All yous need to do is y'all take iv (minimum) or more columns/pianoforte keys with their corresponding keyboard buttons. A small shell approaches the base of operations line in a column at the lesser, yous need to hit or concur that corresponding key accurately as possible depending on how long the beat is (simply like the slider in standard mode)

3.) osu!catch: Otherwise known every bit Catch the Beat or CTB in brusque. This is 1 of those classic games you might have played in your childhood. You will control a daughter guy holding a plate and you need to take hold of the fruits that fall according to the shell. Holding Left Shift will make her move at 2x speed. The fruit size varies co-ordinate to the beat and most of them are very small and there is a smashing chance that you might miss these minor fruits.

4.) osu!taiko: Drumstyle play where y'all need to hit the drums with the corresponding symbols that come well-nigh. Check your controls first earlier playing this mode. Similar to that of mania but with a pulsate. Taiko and mania requires a different kind of coordination that standard mode nor CTB will require. These two modes are likewise great for those who are struggling to aim properly in standard mode.

Note

: Mods tin be enabled when you are playing these modes as well which nosotros will discuss farther. There might exist some mods that are unique to each way.

Gameplay Elements

List of all the gameplay elements and things you could practise while in-game:

  • Single Beats: Unmarried beat circle that only needs a tap.
  • Slider: Slide the circle by dragging it from starting to the cease along the path. Note that in that location is no 300/100/50 points when you hit the initial beat of the slider. Use this to your advantage at high speeds. It however gets tracked in the Accurateness Meter to evidence you in the replay which volition be discussed below.
  • Slider with opposite arrow: Some sliders have reverse arrows, y'all need to drag back and along.
  • Spinner: Spinner is a great department where the more you lot spin, the more you lot score. Check your ascendant spin: either clockwise (CW) or counterclockwise (CCW). I have more command and grip when I spin CCW. In that location will be a brusque RPM meter down below the spinner. Don't spin too much as it affects your accuracy after spinning, spin betwixt 220~300 RPM and you should laissez passer easily. But if the spinner appears at the finish, go all out. 477 RPM is the max possible past estimator.
  • 300: 300 points or pts appears when you perfectly hit a trounce when approach circle is near to information technology.
  • 100: Y'all probably hit a bit late or early
  • 50: It is worse than 100, anything other than a l results in a miss
  • Combo: Philharmonic is shown on bottom left of the screen. Unlike maps accept different max combo.
  • Wellness: Information technology is displayed on top of the screen. It depletes if y'all miss a beat out/combo break/fractional shell/etc. once information technology runs out the play will end.
  • Bluish Symbol: It's called Geki Symbol. All the beats in a song are divided into many sequences. For instance there are these beats with numbers in a song: ane,2,3,4,5,1,2,3,4,one,2,3. And then there are 3 sequences in this song. In a sequence if you get all perfect beats i.due east 300 pts, and but then yous will get this symbol on the final beat of the sequence. Gives large health heave.
  • Green Symbol: Chosen as Katu symbol. If you didn't score all 300 pts in a sequence regardless if it's a 100 or l, then this symbol appears at the cease of the sequence. Gives a pocket-sized wellness boost.
  • Timing Window: I don't really know what is information technology called merely there is a very thin bar on the mid lesser which acts like a time window for the hits you make. Information technology has a mid point which denotes exact 100% without any milliseconds of fault. The blue line is the safe region where it considers 300 points for your hits, then light-green and chocolate-brown range as the timing gets further (either slow or early) anything exterior is considered as a miss. The more yous get to the left side from midpoint, means early and correct represents that latency of the hitting. This is useful when yous watch your replays and criticizing yourself of the mistakes you made.

Things you lot can do while in-game:

  • Tab to toggle scores on the left side. Besides toggles spectators.
  • Space to skip initial loading of song and jump right where it starts.
  • You tin can however chat while playing using F8

Grades:

osu! rates your operation in a beatmap in terms of grades.

  • SS: Only by achieving 100% accuracy
  • S: 93%+
  • A: 88%+ sometimes y'all might become an A for 98% too, if you made some fifty pts or slider break or a miss.
  • B: 80%+
  • C: 75%+
  • D: Less than 75%

Interesting note

: Whenever y'all end up a song, don't quit the summary screen but wait a scrap and ringlet down to see if the scores are uploaded, you can come across the pp modify in your total pp score here.
This also works if yous close the summary screen and going back to vocal listing but sometimes the scores won't upload. It's only a feeling that it uploads when y'all are at the summary screen. You can too rate beatmaps from a calibration from ane to x stars at here.

Stats


Stats of users are shown altogether like this

  • Operation: osu! rates your skill in terms of pp or performance points and if anyone checks your skill, then its based on this value. pp is awarded based on several parameters such as: beatmap difficulty (no. of stars), mods enabled, your combo, accurateness and misses.

    Notation that pp CANNOT be farmed. For instance say you played a 10pp map and SS'd it (assuming it'southward your get-go vocal) you lot become 10pp. Play another 10pp song and you go 9pp and total will be 19 but NOT 20. Information technology decreases every bit yous play like pp maps. Say you played ten more 10 pp maps.
    Then full pp will exist somewhat like this: 10 + ix + 8 +...+ 1 = 55pp (only an example) up to the point where you won't Even proceeds 1pp for playing 10pp maps lol.

    So the affair here is UNLESS and UNLESS you really meliorate your skills, you're just stuck there!
    For example say later on, y'all SS'd a 20pp map then that 20pp becomes 100% weighted and so all the 10pp maps you've played before gets re-ordered in terms of weightage then you don't really get 20pp extra to the 55pp but somewhere around 5~10pp more than considering the bottom maps get re-ordered. You can view all of this in your profile folio under Top Ranks section.

    Interesting Notation: Note that pp is LARGELY dependent on the accuracy of all the other parameters. Say you scored 99% in some map but you got 1x miss or combo pause, yous go nearly the max pp for the song, and you lot play the same map over again with no philharmonic breaks just you FC'd information technology with less accuracy than earlier (say 95%?), you lot will LOSE total pp. Beware. Loftier score doesn't mean that yous get more pp. A guy who aced a map with mods with a higher score and lesser accuracy than a guy who played the same vocal normally with higher accurateness, he tin gain higher pp cuz accuracy! (unless it'south DT/NC)
  • Accuracy/Level: Merely don't care most these 2. But lookout your pp :3
  • Global Rank: The number with hashtag displayed faintly in the groundwork is your global ranking.

Beatmap Parameters

When you click on a song in the listing, look to the top left of the screen to view the beatmap parameters:

  • Length: The total length of the song that you volition have to play, represented in mm:ss
  • BPM: Known as Beats per Minute. Defines how much faster you will have to hitting the beats.
  • Objects: All the objects in the beatmap: Sliders, Shell circles and Spinners.
  • Stars: Stars difficulty is actually calculated based on the above parameters so naturally it's a float value upwards to 2 decimal places. If you're looking to get achievements/medals for playing sure star medal you tin can expect up here if it qualifies to that sure star medal. Example: You won't become 2 star medal for playing a 1.99 star map, etc.
  • FC: Total Philharmonic, not really a parameter just it's used while chatting it with others, etc. to stand for if you got Total Combo in a map or not.

    The below parameters range from 0 ~ ten

  • CS: Called equally Circle Size, the college the value the smaller the circles are.
  • AR: Approach Rate, the higher the value the faster they approach.
  • HP: Health or Hit Points, the college the more health you lose.
  • OD: Overall Difficulty, you lot will detect this when you play some dissimilar maps. For some beatmaps even if you hit a flake late you become 300 pts merely for some you demand to hit MORE accurately to go 300 pts otherwise y'all end up getting 100 pts or 50 pts. Basically what it does, is it increases/decreases the "Timing Window" that we discussed before depending on the value (0-10), it'due south length varies from beatmap to beatmap because of this.

Mods

Mods are the game modifiers that can spice up a beatmap than usual. Mostly when yous play a beatmap all that score is multiplied with a universal multiplier: 1.00x, so when yous enable sure mods this universal multiplier could increase or decrease based on the difficulty of the mod applied.
There are 3 types of mods: Difficulty increasing, Difficulty decreasing and Special mods.

Difficulty decreasing mods:

  • Easy (EZ): Makes Circle Size a lot bigger and makes Arroyo Rate slower.
  • No Neglect (NF): Y'all cannot die. Use this to practice harder maps that y'all can't usually play and see how you fare.
  • Half Time (HT): Makes the song 25% less speed than the original speed

Difficulty increasing mods:

  • Difficult Rock (Hr): Reduces CS by 30% and increases difficulty past xl%. Besides flips the beats, say unremarkably beats are a fleck downwards are now on superlative.
  • Sudden Death (SD): If you miss a beat or even intermission your combo, the play gets restarted.
  • Perfect (PF): Click on Sudden Death (SD) again to activate this modernistic. If you score 100 pts or 50 pts or a miss or combo intermission and so information technology restarts, so information technology's either 100% or die. I don't really encourage you to try these two mods and merely play as you, go who know what will happen?
  • Double Time (DT): This infamous mod speeds the song one.5x then that it'southward twice faster than normal, not for beginners. You can try this mod once you lot get much faster afterwards.
  • Nightcore (NC): Aforementioned as DT but makes the vocal nightcore-ish. Ex: Barbie Daughter vocal lol
  • Hidden (Hard disk drive): Hides the beats and y'all accept to striking where the beat appeared. It's actually a challenge to get used to this but one time yous effigy it out, information technology'southward easy.
  • Flashlight (FL): Obscures and limits the view effectually the cursor.

Special mods:

  • Relax (RL): No need to hit the beats! Just aim! Utilize this to practice your aim. But don't rely on this likewise much every bit it varies greatly in actual play and you may lose coordination. (Unranked!)
  • Autopilot (AP): Contrary to above modernistic, striking the beats and the computer aims automatically. I don't play this much, it just breaks your coordination. (Unranked!)
  • Spun-out (So): Calculator auto spins the spinners when they appear. It's for those who are really struggling with spinners for a price of 0.20x multiplier. Not really necessary.
  • Auto: Lookout osu! nailing all those maps. ♥♥♥♥ HAXXOR REPORTED! ;-; (Unranked!)
  • Cinema: Click on Auto mod again to activate this. All gameplay and display elements are subconscious. As if watching a movie with the beat hitting feedback audio! (Unranked!)
  • Score V2: Information technology's an experimental future scoring system. (Unranked!)

1 Star - Like shooting fish in a barrel

I've put each star difficulty equally new section then that players could find what they're looking for via alphabetize.
I will discuss the optimal pp range, duration that y'all can play for each difficulty and recommended songs for those difficulties. The lowest duration is for people who can play for hours daily, highest is for players who play for similar at least x min per twenty-four hour period.

Range: 0pp ~ 80pp
Elapsing: 1 day ~ i week

  • Play the tutorial starting time to go used to the game mechanics and elements. Don't be discouraged if yous score less on your outset effort because that's how information technology is! Requires several or more tries to ace them. I got 40% accuracy and D grade on my first try ahaha.
  • To be honest, the bundled songs that come with osu! are a lot harder for beginners. I experienced information technology myself and it was way as well fast and wasn't noob friendly at all.
  • I recommend you to play this map[osu.ppy.sh] it'southward very easy, short and helps y'all in timing your beats. This song was my first SS vocal! Took me like 40+ tries ._.
  • All the beats in a sequence appear closer to each other with a constant general hit timing. Once you grasp that you tin pass all the maps (both one and 2 stars) with ease.
  • After a sequence ends, a shell circle might appear far away. And so time to ho-hum downward and spotter the approach circle and hit information technology once its well-nigh.
  • Don't just hit what you come across, but listen and rely on the song. osu! is a rhythm game, you lot tin can rely on the beats of the songs. If you play a song multiple times you can predict when a shell appears and you will automatically striking information technology without even carefully looking on that approach circumvolve.

    NOTE: ALWAYS USE HEADPHONES WHILE PLAYING OR DON'T PLAY AT ALL!

  • If you can SS it then start activating mods (except for DT/NC) individually and try to aim for 100%
    After that, combine two or more mods for an fifty-fifty more claiming! Try at to the lowest degree using HC, HD and FL. This way you will really improve faster! In one case you lot've done that or shut enough (at to the lowest degree >95% with FC) you're at present ready to take on 2 star (Normal) maps.

Recommended Maps:

I mentioned difficulty in brackets that you demand to play. When you download from the website, you volition download all the difficulties, regardless of what difficulty tab you lot are looking in the website.

Rameses B - Timeless (Easy)[osu.ppy.sh]
Rameses B - Mountains (Like shooting fish in a barrel)[osu.ppy.sh]
Rameses B - Transcend (Easy)[osu.ppy.sh]
Brad Breeck - Yummy Yummy (Collab Easy)[osu.ppy.sh]
Owl City - Falling star (Normal)[osu.ppy.sh]
Reol - No Title (Irre'due south Beginner)[osu.ppy.sh]
Rammstein - Mein Herz brennt[osu.ppy.sh]
Hanz Zimmer - Samara'due south Song[osu.ppy.sh]
The Ghost Of 3.13 - Sleep Prelude (Easy)[osu.ppy.sh]

2 Star - Normal

Range: 80pp ~ 200pp
Elapsing: one week ~ ane month

  • Normal difficulty is only like easy but with more than faster approach rate (AR). Yous will exist fine and be able to practice it, if you played how I told you to in the i star department.
  • Play the bundled maps now, could be still a bit fast but you will go used to information technology after x+ plays or so.
  • Virtually of the beatmaps have this kind of blueprint: A slider, single beat in eye, slider. And then information technology'southward like elevate, release, hit, drag and release. It's a kind of finger twister (derived from natural language twister lol) that aims at screwing upwardly your coordination.
  • Sliders may have more than one returns! Followed by another crush or worse! The pull a fast one on hither is to continue your eye on the next beat'south approach circle and once it's near, only motility over to it. For these small sliders you lot don't have to move your cursor rapidly as information technology rattles like a bird in a muzzle, because the safe circle is large enough for you lot to stay stationary. You can just stay there, focus and move on to the adjacent shell!

Recommended maps:

Panda Eyes & Teminite - Highscore (Standard)[osu.ppy.sh]
jinsang - affection (honey)[osu.ppy.sh]
Feint - Reprise (Normal)[osu.ppy.sh]
WOODKID - Iron (Normal)[osu.ppy.sh]
Rameses B - We Dear (Chris' Easy)[osu.ppy.sh]
Hiromi Satou - Kowarekake no Orgol (Southward i R i R u's Pleasant)[osu.ppy.sh]
Poets of the Fall - Carnival of Rust (Normal)[osu.ppy.sh]
Alan Walker - Faded (ReFaller's Runaway)[osu.ppy.sh]
Din Don Dan (Hard)[osu.ppy.sh]

three Star - Difficult

Range: 200pp ~ 800pp
Duration: 1 week ~ 4 months

  • If you are effectually 150~200pp range so you tin start playing iii star maps.
  • This difficulty volition exist nothing like one star or ii star only you will be able to read information technology!
  • From this difficulty onwards yous will meet triplet beats that are one subsequently the other, and you need to start using your alternate vanquish hitting key from now on. If y'all were using default keys so the alternate key is X. To hit this kind of beats, yous need to striking in this order: ZXZ. And without hesitation you must go along with the period. In default pare you lot can't even run into that they are one below the other! The final beat out in the triplet could too be a slider.

  • Till now you lot have encountered crush menstruation that has abiding beat timing between beats in Star i and Star ii. Information technology will exist a bit irregular from here on out.
  • You can at present start playing the 1 star maps yous've played earlier using DT/NC mods! They count every bit normal/ difficult besides and gains you more than 2.5x the normal pp of that map!
  • When you git gud, employ mods and repeat! Beware of Hour from here on, it will be Likewise difficult.

Recommended maps:

Usher ft. Will.I.Am - OMG (Hard)[osu.ppy.sh]
cYsmix - Dovregubben's Hall (Difficult)[osu.ppy.sh]
Vicetone - Kaleidoscope (Insane)[osu.ppy.sh]
Dreamtale - The Dawn (Hyper)[osu.ppy.sh]
F-777 - He'southward a Pirate (Difficult)[osu.ppy.sh]
Owl City - Beautiful Times (Hard)[osu.ppy.sh]
BoA - I Did It For Love (Hard)[osu.ppy.sh]
Yasuda Rei - Passcode 4854 (Insane)[osu.ppy.sh]
Stigmata - September (Rmdy's Difficult)[osu.ppy.sh]
Yiruma & Skullee - River Flows In Y'all (Love Note)[osu.ppy.sh]
Rostik - Liquid (Hard) (Arranged)
Rameses B - Flaklypa (Hard) (Bundled)
Tear Pelting (Difficult) (Bundled)

4 Star - Insane

Range: 800pp ~ 2000pp
Duration: 4 months ~ 1 year

  • When you are in range of 700~900, y'all can start playing four star maps at present. And o boi, this is where the game gets real imo, considering of the introduction of JUMPS and STREAMS (and other kind of beat types)
  • Jumps are randomly placed single beats that are far from each other, involves single tapping without losing control over the aim and borer flow. These require lots of coordination between two hands because you tin can aim faster just striking likewise late or vice versa.
    The jumps may also contain the triplet beats we talked about before.


    The above jumps are non from 4 star but from seven star, don't exist scared :p

  • Spring Practice 1[osu.ppy.sh]
    Bound Practice 2[osu.ppy.sh]
    Jump Practise 3[osu.ppy.sh]
  • Streams are the continuous queue of beats placed one behind the other at a sure interval which involves alternating tapping at high speeds. Requires lots of stamina.
    (Instance: ZXZXZXZXZXZX default design)


    Again, non from a four star

  • Click this[osu.ppy.sh] to download variety of stream exercise maps.
  • If y'all are a tablet actor so you lot can handle jumps pretty well after a lot of practice, subconsciously. Streams you lot enquire? Well...they're the worst kind.
  • Brusk Sliders are also a type of mapping. The trick here is you should consider them equally a single beats and hitting once equally how you would hit those single beats. But there will be also a take a chance of slider suspension, so annoying. Some beatmaps have very depression vanquish hit feedback sound or no audio at all at the slider terminate, even more annoying! I accept no idea why beatmappers exercise that. Considering you rely on beat striking audio feedback to go on, if there is no sound y'all think that you accept missed something and spiral up the next part, but y'all actually didn't XD

  • From here on out, the approach circles could be cancer to the eyes and may fool you in thinking a slider equally a single beat out and vice versa! Do Subconscious mod to avoid this.
  • Increment stamina and focus more on beatmaps that involve single tapping all the way through, very difficult at offset merely playing them more will gain you more than stamina. Likewise play some other marathon when your hands hurt (don't play again if it hurts TOO much) you proceeds stamina much faster this way and yous can play normal maps easier which have many jumps with triplet beats.

Recommended maps:

Maffalda - pensamento tipico de esquerda caviar (Kuron'south Insane)[osu.ppy.sh]
Drop - Granat (Insane)[osu.ppy.sh]
Shawn Mendes - Stitches (Insane)[osu.ppy.sh]
Tarpey - Shut Call (Stratega'due south Insane)[osu.ppy.sh]
C-Evidence - Rocking to the Beat (Frey's Insane)[osu.ppy.sh]
Meiko - Go out The Lights On (Insane)[osu.ppy.sh]
Goose house - Hikaru nara (Doormat's Insane)[osu.ppy.sh]
DJ Genericname - Dear Yous (Dear Rue)[osu.ppy.sh]
Shawn Wasabi - Marble Soda (Narcissu's Insane)[osu.ppy.sh]
Agressor Bunx - Tornado (Insane)[osu.ppy.sh]
DJ Genericname - Dango Dango DnB Insane)[osu.ppy.sh]
Pegboard Nerds - Emoji (Insane)[osu.ppy.sh]
Porter Robinson & Madeon - Shelter (Phomi's Insane)[osu.ppy.sh]

B-But what about McOsu??

Aye I know I covered all about a game that is really not on steam and using McOsu to upload my guide. Just I will also tell you about how to use this amazing game simultaneously using osu!

  • McOsu is merely a practice client culling to osu! which doesn't upload your scores or anything like osu! does. McOsu is helpful for some people who are embarassed for their increasing playcount value, but all the same don't amend (slowly). You lot tin kinda do here in McOsu to reduce that count to a minimum.
  • It has a special function chosen 'Scrubbing'. While in-game concur on Shift and elevate mouse left or correct to command the song! This manner yous can bound right to the part where you lot are struggling in osu! Yous can continue replaying that function without replaying the unabridged song! Also works with mods and even Motorcar modernistic where yous would like to check how the computer plays in that certain department. This is a very neat feature.
  • You tin can check how much pp you will be getting, realtime in-game and displays the total pp after finishing the map. Needs to exist enabled in the settings.
  • Can change beatmap parameters on the fly by pressing F1, such every bit OD, HP, etc. heck even BPM!

Conclusion

That's all folks! Please don't compare yourself with others (with like skill) or top players (who accept decades of exercise and experience) because the skills varies from person to person. One may git gud in a week or and then and another can practise the aforementioned, but requires more fourth dimension. And don't play when you lot are aroused XD, it volition but make it worse and the outcome will always be: RAGE QUIT or some broken input devices...

Don't get be discouraged if you don't go any pp for the mean solar day. You might compare yourself with a player nearby your skill level and he might be proceeding leaps and premises leaving you frustrating behind. Let them go, and don't worry almost information technology. pp volition automatically increase if yous proceed practicing the songs you lot love, the game is all virtually FUN and non entirely about being competitive. Have periodical breaks and show some love to those poor hands, playing too much volition put lotsa pressure on them and you might face up permanent issues in future (like me :c)

Remember that osu! is a super difficult game and you cannot hope to ameliorate unless you fail more hundreds or thousands of times. Want to go better? And then PLAY More than , I can't stress this enough, because no affair how hard/lame/common as it sounds it's the but wae. Yous cannot hope to become a pro player in just a twenty-four hour period or days, information technology takes loads of practice and patience. I myself rage quit this game twice when I beginning created an business relationship and didn't touch information technology for an year. Then I gave information technology another chance and it'southward my favorite game evar! Third time's the charm I guess.

So only keep at-home and play osu!


If you liked my guide, don't forget to charge per unit upwardly and favorite!

How To Disable Backgrounds In Osu,

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1203213573

Posted by: marchfaryinly.blogspot.com

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